Daniel Chote's Project Blog
Software Development, Game Development, Hardware Hacking, Sim Racing, Multi-rotors and Robots!
- Teaching NullG to race: the reinforcement-learning journey so far
From native driving controls and road guidance to Turbo preservation and weapon combat: the experiments, references and repeated adjustments behind NullG’s
- Introducing NullG: anti-gravity racing and AI-assisted development
NullG’s development from January’s engine plans through asset loading, racing systems, XL research, agent validation, and reinforcement learning.
- Ubuntu 24.04 + Nvidia Drivers + Ollama
I am building an updated server to play with LLMs for local home automation control using Home Assistant ( https://www.home-assistant.io ). I managed to pick
- Comcast Business IPv6 on Ubiquiti Unifi
If you are reading this it is likely you were like me, on the edge of giving up on IPv6 on your network. After combining a few small pieces from posts
- A simple Etcher 6 slot SD card jig
I've been working with Kubernetes a lot lately, I am using Kubernetes at Filament as a way to manage sandbox blockchain environments, so naturally I wanted to
- Sim racing motion rig v2 updates
With the rekindled interest in Dirt Rally that my Car-cade has given me I had a bit of a yearning to get Dirt Rally working nicely in VR on the motion rig. You
- talkiepi Updates (November 2017)
Introducing talkiepi talkiepi is a wifi "walkie" talkie for your kids and their friends. It provides a very simple "push to talk" interface. When you push the
- My Dirt Rally tabletop car-cade game
For the longest time I've had the idea to put a Raspberry Pi into one of those kids car toys from the 80s. In August 2017 I was beat to the punch by Matt
- Raspberry Pi Touchscreen Octoprint Controller
As everyone knows I love my Raspberry Pis. I'll put them in whatever I can fit them in. I am in the process of finishing my 3D printer rack and I wanted to get
- My sim racing motion rig version 2
I have really enjoyed having a motion simulator platform for sim racing. It's fairly close to real world racing, but costs a LOT less money, and there isn't