NullG
Blog
A C++20/Vulkan anti-gravity racing engine exploring legacy game asset import, simulation-first architecture, local/LAN/online multiplayer, and
- Teaching NullG to race: the reinforcement-learning journey so far
From native driving controls and road guidance to Turbo preservation and weapon combat: the experiments, references and repeated adjustments behind NullG’s
- Introducing NullG: anti-gravity racing and AI-assisted development
NullG’s development from January’s engine plans through asset loading, racing systems, XL research, agent validation, and reinforcement learning.