NullG
Blog
An anti-gravity racer built on a custom C++20/Vulkan engine, with native simulation, learned pilots, split-screen and network multiplayer.
- Introducing NullG
My anti-gravity racing engine, the simulator I want to build around it, and how AI-assisted development grew into tools for inspecting and testing the game.
- NullG updates: the XL fleet, shields and a first Pulse race
I've been working on the rebuilt XL ships, shields, split-screen and learning pilots, plus the first playable Pulse preview and more PSP imports.
- Recreating the WipEout XL fleet in Blender
How I used Blender and the assistant to rebuild the five XL ships, weapons and trackside models, then check their materials and movement in NullG.
- A new soundtrack for NullG
I've added seven instrumental tracks made with Suno, with 90s drum and bass, jungle and EDM influences from the original WipEout soundtracks.
- Teaching NullG pilots to drive and use weapons
What changed in NullG's pilot training, from steering and Turbo to weapons, and what the latest four-hour combat run managed.