Gaming Rig - Dirt Rally FOV tweaks pt. 2!
It has been a while since I last fired up my rig, and there were some tweaks in 0.71 that extended the cockpit FOV setting. Unfortunately, the FOV alone does not a perfect match make, so I once again had
Gaming Rig - Dirt Rally FOV tweaks pt. 2!
It has been a while since I last fired up my rig, and there were some tweaks in 0.71 that extended the cockpit FOV setting. Unfortunately, the FOV alone does not a perfect match make, so I once again had
Gaming Rig - Dirt Rally FOV tweaks After dialing in FOV and seat position within Assetto Corsa and Project Cars (which have in game mechanisms to do so), I decided to attempt to dial in Dirt Rally.
Easier said than done…
Firstly, there has been one addition in the
Gaming Rig - I havent had a post in a while, so I may as well add some content to this barren blog. Kids eat a lot of time, so aside from the treehouse project I started, my personal projects are fairly dormant (with the exception of this one).
I
SimXperience DIY Motion rig - Some updated photos!
I have upgraded my gaming PC to something better suited for the new generation racing games such as Dirt Rally and Project Cars. I have also moved from a single transducer on the pedals to front left+right transducers to
Firstly, please excuse the meta’ness of this post, it’s a verbalization on my thought process on the bug, to possibly help Codemasters and the Dirt team track down and squash the motion output crash within Dirt 3.
I built myself a motion simulator using the DIY kit
SimXperience DIY Motion rig - I am finally done building this wondrous piece of gaming equipment and wow was it worth it!
It is based of SimXperience’s DIY motion platform, with a 3rd axis for rear traction loss. It has 2 actuators on the seat, and one that moves
SimXperience DIY Motion rig - This has been my project for the last many months, I wanted to build a small form factor 3DOF motion simulator for sim racing. There is still a bit to do, I am waiting on a delayed delivery of my Fanatic shifter, and I would
I managed to figure out what was going on when rival was coming out of sleep, it should now eventually re-establish correctly on its own! http://www.rivalmessenger.com/ to download, or use the auto update mechanism!
I've done a lot of soul-searching in the last few months on the fundamental nature of a Distributed Hash Table and have come to regard them as a tool primarily for public use only.
The reasoning is simple: a DHT is by it's very nature optimized for
Rival Messenger - There is some major groundwork being rewritten in the world of telehash right now. Jeremie is hard at work planning the next generation rework, better goals, better implementation, more secure. I have spent the last couple of nights preparing the current library implementation with a “kinda