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In Starndard

Gaming Rig - Dirt Rally FOV tweaks After dialing in FOV and seat position within Assetto Corsa and Project Cars (which have in game mechanisms to do so), I decided to attempt to dial in Dirt Rally.  

Easier said than done…

Firstly, there has been one addition in the

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0 Comments 09 August 2015
In Starndard

Gaming Rig - I havent had a post in a while, so I may as well add some content to this barren blog. Kids eat a lot of time, so aside from the treehouse project I started, my personal projects are fairly dormant (with the exception of this one).

I

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0 Comments 28 July 2015
In Starndard

Sim Racing

SimXperience DIY Motion rig - Some updated photos!

I have upgraded my gaming PC to something better suited for the new generation racing games such as Dirt Rally and Project Cars. I have also moved from a single transducer on the pedals to front left+right transducers to

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0 Comments 17 June 2015
In Starndard

Introduction:

Firstly, please excuse the meta’ness of this post, it’s a verbalization on my thought process on the bug, to possibly help Codemasters and the Dirt team track down and squash the motion output crash within Dirt 3.

I built myself a motion simulator using the DIY kit

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0 Comments 21 April 2015
In Starndard

SimXperience DIY Motion rig - I am finally done building this wondrous piece of gaming equipment and wow was it worth it!

It is based of SimXperience’s DIY motion platform, with a 3rd axis for rear traction loss. It has 2 actuators on the seat, and one that moves

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0 Comments 17 April 2015
In Starndard

SimXperience DIY Motion rig - This has been my project for the last many months, I wanted to build a small form factor 3DOF motion simulator for sim racing. There is still a bit to do, I am waiting on a delayed delivery of my Fanatic shifter, and I would

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0 Comments 17 March 2015
In Starndard

I managed to figure out what was going on when rival was coming out of sleep, it should now eventually re-establish correctly on its own!  http://www.rivalmessenger.com/ to download, or use the auto update mechanism!

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0 Comments 15 August 2014
In Starndard

On DHTs

quartzjer:

I've done a lot of soul-searching in the last few months on the fundamental nature of a Distributed Hash Table and have come to regard them as a tool primarily for public use only.

The reasoning is simple: a DHT is by it's very nature optimized for

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0 Comments 10 August 2014
In Starndard

Rival Messenger - There is some major groundwork being rewritten in the world of telehash right now. Jeremie is hard at work planning the next generation rework, better goals, better implementation, more secure.  I have spent the last couple of nights preparing the current library implementation with a “kinda

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0 Comments 01 August 2014
In Starndard

Rival Messenger - New typing indicator! Formats nicely for group-chat too.

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0 Comments 29 July 2014