Game
Software Development, Game Development, Hardware Hacking, Sim Racing, Multi-rotors and Robots!
- NullG updates: the XL fleet, shields and a first Pulse race
I've been working on the rebuilt XL ships, shields, split-screen and learning pilots, plus the first playable Pulse preview and more PSP imports.
- Recreating the WipEout XL fleet in Blender
How I used Blender and the assistant to rebuild the five XL ships, weapons and trackside models, then check their materials and movement in NullG.
- Teaching NullG pilots to drive and use weapons
What changed in NullG's pilot training, from steering and Turbo to weapons, and what the latest four-hour combat run managed.
- Introducing NullG
My anti-gravity racing engine, the simulator I want to build around it, and how AI-assisted development grew into tools for inspecting and testing the game.
- A @goPinoccio based game
So. Sitting on the “can”, and I just came up with a cool game idea! 2 scouts, each with a small NeoPixel strip, and a gyro inside a small box. Each scout is