Gaming Rig - Dirt Rally FOV tweaks After dialing in FOV and seat position within Assetto Corsa and Project Cars (which have in game mechanisms to do so), I decided to attempt to dial in Dirt Rally.
Easier said than done…
Firstly, there has been one addition in the game preferences to “kinda” adjust FOV, and for simple setups, this makes complete sense, for mine, not so much, and now that value is set to 0 for me.
Thanks to a tweet from Jason Palmer, I was introduced to MrPix’s FOV guides. Unfortunately, his FOV calculator doesn’t support my screen size (134″) or seating position (between 60-70″ depending on motion). So, I was left with some basic knowledge to guide me in my attempts of testing random values in the config file.
First thing to note, to allow you to adjust the config file (cars/generics/eyefinitycamerasadjustments.xml) with FOV/position settings, you must enable eyefinity, which REQUIRES setting an eyefinity force definition in your hardwaresettingsconfig.xml file. Now the big problem I have with this is that it pretty much breaks menus and HUD when you’re running a single screen, as everything gets squished in the middle 3rd of the view, and in my case, the selection labels, continue, etc, falls right behind my steering wheel (out of my line of sight). The other thing I really dislike, is that eyefinitycamerasadjustments.xml lives within the game deployment structure, meaning that Steam owns it… It could be overwritten by a game update, or by validating game integrity.
Quirks aside, having FOV dialed in correctly does make a huge difference to gameplay, here are the settings that worked for me (note: my rig is not like most others, im not going for SuperFOV, and the screen size is very large).
UPDATE: After trying a few other cars I made some more tweaks to position and FOV angle.
<eyefinity force=“3x1” osd=“” />
<Fov angle=“135” />
<Tilt percent=“0” />
<Position x=“0.0” y=“2.0” z=“-40.0” />
Hope this helps someone else along the line