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In Starndard

Rival Messenger - Look at it in its HiDPI (Retina) glory! The effort Peter and I put in to the assets paid off, it looks fantastic!

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0 Comments 15 May 2014
In Starndard

Rival Messenger - View Friend + Aliases are now working!

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0 Comments 29 April 2014
In Starndard

Rival Messenger - Started to get some preferences action going!

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0 Comments 29 April 2014
In Starndard

Rival Messenger - Working groupchat and more!!

I havent really had much time to focus on Rival Messenger lately, just little bits here and there.  I have managed to get a lot of functionality in over the last few weeks however. Groupchat is working, Notification center integration works, and other

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0 Comments 27 April 2014
In Starndard

I finally have a functionally usable chat implemented! I was battling with trying to get nstextview to reliably resize a parent cellview on window resize, I eventually gave up and switched to webkit for the renderer. Telehash chat is 90% implemented, just chat state remains. Rich text formatting is also

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0 Comments 29 March 2014
In Starndard

Rival Messenger

I setup a couple of Mavericks VM instances for testing upcoming chat. Chat window logic has come together nicely, window menu now reflects all open chat tabs (not just the windows). 

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0 Comments 21 March 2014
In Starndard

Rival Messenger

Chat window logic complete… Next up chat protocol implementation!  Adium style tearable/dockable tabs are functional. KVO updating of tab objects complete, and looking mighty fine.

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0 Comments 19 March 2014
In Starndard

Rival Messenger

Its late, but I got the entire object tree figured out for chat windows, tabs and chat sessions!  It will be an adium style tearable tab chat window interface, but with chat/call headers much like skype does.  The header will expose participants as well as extra functions

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0 Comments 17 March 2014
In Starndard

I got up early and managed to get some code down. Started on the chat interface for Rival Messenger. I am basing it roughly on how Adium does chat windows with tabs. It’s amazing how quickly even skeleton code balloons as you start something like this!

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0 Comments 16 March 2014
In Starndard

Rival Messenger

I finished the pending friend request logic tonight.  We now bounce the dock, show the dock badge etc. Clicking the dock with a pending request will show the pending friend requests window, accept/decline works as expected and updates the applicable states of everything.

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0 Comments 08 March 2014