Since the full release (non Early Access) of Dirt Rally, I have been playing with slightly “off” POV, today I spent the time to go in and adjust the eyefinity_cameras_adjustments.xml file to finally get things right. You can read the original post here: http://tmblr.co/ZI30Hu1rcN8_
Gaming Rig - Dirt Rally FOV tweaks pt. 2!
It has been a while since I last fired up my rig, and there were some tweaks in 0.71 that extended the cockpit FOV setting. Unfortunately, the FOV alone does not a perfect match make, so I once again had
Gaming Rig - Dirt Rally FOV tweaks After dialing in FOV and seat position within Assetto Corsa and Project Cars (which have in game mechanisms to do so), I decided to attempt to dial in Dirt Rally.
Easier said than done…
Firstly, there has been one addition in the
Gaming Rig - I havent had a post in a while, so I may as well add some content to this barren blog. Kids eat a lot of time, so aside from the treehouse project I started, my personal projects are fairly dormant (with the exception of this one).
Firstly, please excuse the meta’ness of this post, it’s a verbalization on my thought process on the bug, to possibly help Codemasters and the Dirt team track down and squash the motion output crash within Dirt 3.
I built myself a motion simulator using the DIY kit
SimXperience DIY Motion rig - This has been my project for the last many months, I wanted to build a small form factor 3DOF motion simulator for sim racing. There is still a bit to do, I am waiting on a delayed delivery of my Fanatic shifter, and I would